There's a huge difference between the gross revenue of Fire Emblem Heroes and Super Mario Run due to monetization systems Nintendo used in case of the two games. Unlike Super Mario Run that requires players a one-time paid fee to unlock all its content, Fire Emblem Heroes makes use of a more traditional mobile, random loot system that fully takes advantage of in-app purchases.
Fire Emblem Heroes was especially successful in Japan, while the United States was the second by gross revenue with nearly 30% of the money coming from this country. We can't say the same thing about Animal Crossing: Pocket Camp, which doesn't seem to be of much interest to players in the US (only 13% revenue originating from this country).In the same piece of news, SensorTower reports that Pokemon GO had the highest gross revenue last year with no less than $1.1 billion gains, followed by Clash Royale with $967 million.ncG1vNJzZmivp6x7sbTOp5yaqpWjrm%2BvzqZmp52nqHyHtdGeZH6lkqGyrnmnnqmonaNir7O1zaCqZoaZo8GmusOoZKedkae5unnOp5xmrJiev6V5waKjpaGfo3qlu8ulmKurXZ%2FCtMCMqKWeZamarrOryJ1oaWpmaIY%3D